Subject: Re: [stella] Crazy Balloon Update From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Sun, 27 Feb 2005 17:20:38 -0500 |
Hi Dennis! >> I now have transferred all data for the 16 levels of the arcade and I >> worked on the behaviour of the enemy that is blowing you away (Levels >> 10-15). > It looks good...great job as usual. I do have 2 questions... Thanks! ;-) > 1) Why do the moving platforms flicker? It's the ball. I just made it look like the PF ;-) The complete playfield would require 4*26=204 Bytes of RAM and so I'm always reading 3 of the 4 colums from ROM. The one column that is buffered in RAM is always the one with the face, as I need to erase the blocks here underneath that sprite. > 2) I never played the arcade game so excuse this one if it's obvious. > Why does the screen (including the score) move on some of the levels? Is > it just a WIP? It does a similar effect in the arcade. Since the balloon does not follow the movement of the playfield, those levels are more difficult to play than the non-moving versions with that layout. Greetings, Manuel Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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