Re: [stella] Crazy Balloon Update

Subject: Re: [stella] Crazy Balloon Update
From: Albert Yarusso <albert@xxxxxxxxxxxx>
Date: Mon, 28 Feb 2005 03:27:11 -0500
Just played this for a bit and I continue to be impressed by your 
progress!  I do agree that once you get the "rhythm" of the balloon 
moving back and forth, that navigating about the levels becomes a bit 
easier.  But even then, it's *still* a difficult game, especially on 
those crazy levels with the whole board sliding up and down.  And the 
levels with the guy blowing don't make things any easier.  :)  Are you 
going to add additional levels beyond what the arcade game has?

One thing that would be nice is some type of level indicator so you 
know what level you're on.  Will make it a bit easier for people to 
talk about the different levels, and also to keep tabs on how high 
you've gotten in the game.

Great work!   :)


Albert Yarusso,
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On Feb 27, 2005, at 9:29 AM, Manuel Rotschkar wrote:

> Hi there!
> I've been working on Crazy Balloon a bit over the weekend.
> I now have transferred all data for the 16 levels of the arcade and I
> worked on the behaviour of the enemy that is blowing you away (Levels
> 10-15).
> You can skip through all 16 levels with select.
> Greetings,
> 	Manuel
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