RE: [stella] Another kernel is rolling

Subject: RE: [stella] Another kernel is rolling
From: "Dennis Debro" <dennis@xxxxxxxxxxxxxxx>
Date: Thu, 7 Apr 2005 07:11:42 -0400
Hi Manuel,

> Hm... it's triggering VSYNC thrice instead of just enabling it once. Maybe
> the TIA schematics can reveal if there might happen anything odd in case?

What I consider odd is the title screen is the only screen that can't sync.
The main game screen syncs fine and it uses the same routine. So it seems
that the VSYNC routine isn't the real problem but more of a quick an easy
bandaid fix as I like to call them. To truly fix the problem we have to
identify what around the VSYNC routine could be triggering this behavior.

Is there anything you're doing differently for the title that you're not
doing for the main game screen? I haven't looked that closely into the
source to find this.

Take care,

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