Subject: RE: [stella] A new generation--offa stella list? From: <richbon-lists4800@xxxxxxxxxxxxxx> Date: Tue, 3 May 2005 22:30:36 -0400 |
Hey all... Well, seeing as this thread wonders about the neubies out there, and since I am one, I thought I'd speak up. I actually found [stella] first, and only found the AtariAge forums recently. After giving myself a crash-course on microcontroller programming in the last year or two, I decided to try my hand at a 2600 homebrew. A little googling on the matter turned up some links, among which were Kirk's 101 document, the Stella .pdf, the dig archives. Kirk's document was my first real exposure to what was really going on here. And of course, it mentions the [stella] list. So I joined and I've been lurking a few weeks. It's been interesting. I like the list because it's easy to follow along, and because AtariAge gets blocked by the proxy at work. :-( So as long as I'm speaking up, perhaps you'd like to see what my neubiness has been up to... I tossed a link to my current test program here: http://shatterscape.com/projects/2600.htm Basically, all it does right now is let you fly a little spaceship around the screen a la Asteroids or Space War. It warps pretty cleanly from the edges of the screen back into the opposite edges. It uses a basic template I found in the list archives and it uses the battlezone subpixel routines from Kirk's Cookbook pages. I have a few questions, actually, so if anyone has any thoughts... 1. The warp from edge-to-edge is pretty smooth, but it still looks like there's one position where it blinks out. I can't figure out why. 2. As the ship rotates clockwise, notice when it gets to the 3 o'clock position, the bottom of the screen seems to lose a scanline. As it rotates through 9 o'clock, it comes back. Why? 3. I'm sure it could benefit from the skipdraw algorithm, but I still can't find an explanation that makes sense to me. And am I better off just having "upside-down" bitmaps instead of flipping them over in code? But what do you guys think of it so far? I'm pretty happy with the smooth control. I think ultimately, I'd love to try and build a Star Control type game, with a larger galaxy to fight in that sort of auto zooms when the players get close enough together. Maybe let the players select different ships with different properties (notice, all the ship's flight dynamics are in variables - easy to change!) So, hello! -Rich Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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