Subject: [stella] Crazy Balloon Score! From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Sun, 5 Jun 2005 08:36:01 -0400 |
Hi there! So I'm continuing to complete the game "framework". Today I added the timer logic and added it to the score. Scoring is very simple: Once you beat the level, you get a certain score for it depending on the time remaining. The gameflow now works rather "unusual": If you don't like a level, you can just skip it! Basically you have one run through all levels, and can use your chance wherever you desire. After you either loose all your lives, or you skip back to the starting screen, you have reached a final score. (Once a level is skipped, you can't go back to it!) I know that this is pretty uncommon behaviour, but I somehow like it. So the player has a chance to avoid the levels he don't likes. Also everyone gets to see all the levels. (I know I hate it when having a game with 30 levels, where I'm stuck at the third level and never saw anything of the rest of the game...) Greetings, Manuel Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com [demime 1.01d removed an attachment of type application/x-zip which had a name of crazy.zip]
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