Subject: [stella] bzoneRepos question From: <richbon-lists4800@xxxxxxxxxxxxxx> Date: Tue, 7 Jun 2005 22:30:23 -0400 |
Hi All... I have a question about the bzoneRepos (horizontal positionting) subroutine, as demonstrated in Kirk's Cookbook document: http://alienbill.com/2600/cookbook/subpixel.html I've used the routine as presented on that page, but I notice that when you move across a horizontal position of 15, it sort of stutters. It seems to be off by about three pixels. You can see this if you move the ghost (in the demo program on that page) close to the left margin of the screen. The routine exhibits the same behavior in my program. Adding a "nop" to it seems to fix it. So the new routine looks like this: bzoneRepos sta WSYNC ; 00 Sync to start of scanline. sec ; 02 Set the carry flag so no borrow will be applied during the division. NOP ;THIS NOP SEEMS TO PREVENT A STUTTER AT 15 PIXELS .divideby15 sbc #15 ; 04 Waste the necessary amount of time dividing X-pos by 15! bcs .divideby15 ; 06/07 11/16/21/26/31/36/41/46/51/56/61/66 tay lda fineAdjustTable,y ; 13 -> Consume 5 cycles by guaranteeing we cross a page boundary sta HMP0,x sta RESP0,x ; 21/ 26/31/36/41/46/51/56/61/66/71 - Set the rough position. rts It does it in both Stella and z26. Does the problem that I'm seeing exist on real hardware, too? Or am I "fixing" something to run in the emulators that will break on hardware? I searched the archive for "bzoneRepos", but I didn't find any discussions on this routine. Thanks! -Rich Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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