Subject: Re: [stella] Crazy Balloon Beginner Mode From: "Fred Quimby" <c9r@xxxxxxxxxxx> Date: Tue, 14 Jun 2005 07:57:58 -0400 |
I took a look at your source code and noticed something unusual. In this code: CLC ADC BALLOON_HEIGHT STA balloonPtr2 LDA balloonOffset CLC ADC balloonMoveTab,Y STA balloonmovPtr CLC ADC BALLOON_HEIGHT STA balloonmovPtr2 Shouldn't BALLOON_HEIGHT be immediate in both cases? Just a guess. >From: cybergoth@xxxxxxxx >Reply-To: stella@xxxxxxxxxxxxxxxxxx >To: stella@xxxxxxxxxxxxxxxxxx >Subject: Re: [stella] Crazy Balloon Beginner Mode >Date: Tue, 14 Jun 2005 04:13:08 -0400 > >Hi Weston! > >Amazing analysis! If that don't helps eliminating the bug, I don't know... > > > Okay, I was able to see the glitch happen again, so I've included 4 > > screengrabs from z26 to give you a better idea of what it looks like > > is causing the problem. > >The pictures made it, thanks! > >By now I know *what* has happened here, but I don't *how* > > > I played 2 sessions of the game, trying to repeat the glitch. In both > > cases, the glitch did not appear until the program had been running in > > z26 for about 10 minutes, maybe a bit longer. > >That is very interesting. I definitely have no timers or processes running >that cause any special event after such a long time. Just for the record, >which Z26 are you using (Version? & WIN/DOS?). > > > I closed that session and opened the game again. After about 10 > > minutes, the glitch appeared without me moving anything! > >It just happened on the title screen, by doing nothing but waiting 10 >minutes ?!? > > > So, my guess > > is that the problem is not connected to moving the balloon sprite, or > > collision with the playfield. > >Probably not even to my code... > > > So it seems to be something in the program happens after it is running > > for about 10 minutes, or something wrong with z26. > >I definitely have to try a lot of things now... >I hope I can now reproduce the bug here myself. > > > I hope this helps. If I discover anything new, I'll be sure to let you > > know. > >Thanks a million! > >Eric Ball wrote: > > > It sounds to me like something ran amok and overwrote some TIA >registers > > > which the game only updates during power-on initialization. > >Yup! > >What IMO happens is that one of my pointers for HMOVE values gets >corrupted. I'm setting those pointers at startup once and from then onwards >I only tweak the LSB. Since the problem does not go away after RESET, there >must be *something* that managed to alter the MSB somehow... > >Greetings, >Manuel > >Machen Sie aus 14 Cent spielend bis zu 100 Euro! >Die neue Gaming-Area von Arcor - |ber 50 Onlinespiele im Angebot. >http://www.arcor.de/rd/emf-gaming-1 >Archives (includes files) at http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://stella.biglist.com > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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