Re: [stella] *invisible* collisions?

Subject: Re: [stella] *invisible* collisions?
From: Erik Mooney <erik@xxxxxxxxxx>
Date: Tue, 28 Jun 2005 09:46:58 -0400
On Tue Jun 28  3:11 , cybergoth@xxxxxxxx sent:

>Hi there!
>
>Silly thought I assume... if COLUBK = COLUPF, will a sprite still collide with the playfield?

Yes.  INV+ uses this in the invisible-invaders mode.

(Sorry if this shows up twice, my webmail interface hiccuped.)

- Erik
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