|
Subject: Re: [stella] *invisible* collisions? From: Erik Mooney <erik@xxxxxxxxxx> Date: Tue, 28 Jun 2005 09:46:58 -0400 |
On Tue Jun 28 3:11 , cybergoth@xxxxxxxx sent: >Hi there! > >Silly thought I assume... if COLUBK = COLUPF, will a sprite still collide with the playfield? Yes. INV+ uses this in the invisible-invaders mode. (Sorry if this shows up twice, my webmail interface hiccuped.) - Erik Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] *invisible* collisions, Chris Wilkson | Thread | Re: [stella] *invisible* collisions, Erik Mooney |
| Aw: Re: [stella] *invisible* collis, cybergoth | Date | Re: [stella] *invisible* collisions, Erik Mooney |
| Month |