Aw: Re: [stella] *invisible* collisions?

Subject: Aw: Re: [stella] *invisible* collisions?
From: cybergoth@xxxxxxxx
Date: Tue, 28 Jun 2005 09:53:17 -0400
Hi Erik!

> >Silly thought I assume... if COLUBK = COLUPF, will a sprite still collide
> with the playfield?

> Yes.  My INV+ uses this in the invisible-invaders mode.

Ah ok, thanks for confirming. Good for you, bad for me... :-)


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