RE: [personal] Aw: [stella] Emulator detection

Subject: RE: [personal] Aw: [stella] Emulator detection
From: "Dan Boris" <dboris@xxxxxxxxxxx>
Date: Mon, 4 Jul 2005 08:52:15 -0400
I agree, I don't think it's worth trying to "force" people into
supporting the homebrew scene by using techniques like this, especially
since it will be done at the cost of perfect understanding of all the
details of the hardware.


> -----Original Message-----
> From: cybergoth@xxxxxxxx [mailto:cybergoth@xxxxxxxx]
> Sent: Monday, July 04, 2005 4:10 AM
> To: stella@xxxxxxxxxxxxxxxxxx
> Subject: [personal] Aw: [stella] Emulator detection
> Hi there!
> > An anonymous source (I will let him identify himself if he
> so desires)
> > has just sent me a binary which effectively allows code to
> determine
> > if it is running on an emulator or not.
> Is it exploiting a bug? Then it should be fixed. For example
> you can easily identify PCAE via this bug:

Thomas and I experimented some with stuff like that, IIRC it's also
possible to identify a CC via unique memory footprints.

Well, in the end we found that we can indeed stop binaries from running
anywhere but the real thing, but we also found that people with our
knowledge can as easily *crack* those binaries to run again...

(I think it all started out when I was trying to code a hack protection
for Gunfight)

In the end I just don't think it's worth it. Either people want to
support the homebrew scene in 2005 or they don't.


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