RE: [stella] on Batari BASIC

Subject: RE: [stella] on Batari BASIC
From: Glenn Saunders <mos6507@xxxxxxxxx>
Date: Thu, 21 Jul 2005 19:22:04 -0400
As for having *everything* on screen at once... that's
a lot of stuff 

What you do is have scrollable zones.

You have a ROM zone and a RAM zone and a CPU zone.

ROM and RAM would be scrollable and the CPU zone would
normally be always completely visible.

Then you'd have an array of buttons and/or a command
line area.  You'd also have to have some area to list
out your break conditions.

The current executing line would be highlighted and
you'd color code lines that have breakpoints on them.

Then you'd have a lot of navigational shortcuts.  Like
being able to pop the ROM display to a particular
label or address, page up/down, hotkeys, contextual

As I recall, PCAE didn't do much in the way of context
menu behavior.

Also, the entire debugger itself should be a resizable
window so if you have huge screen real-estate or dual
monitors you can move the window over and maximize it
while the game is running.  It shouldn't be tied to
the emulator window itself, even if the emulator is
running in fullscreen.

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