Re: [stella] Reflex Update (new bin/src)

Subject: Re: [stella] Reflex Update (new bin/src)
From: "Lee Fastenau" <stella@xxxxxxxxxxxxxxx>
Date: Fri, 12 Aug 2005 15:00:50 -0400
> From: Thomas Jentzsch <tjentzsch@xxxxxx>
> Sent: Friday, August 12, 2005 11:21 AM
> To: stella@xxxxxxxxxxxxxxxxxx
> Subject: Re: [stella] Reflex Update (new bin/src)
> Lee wrote:
> > The good news is I made a bunch of additional changes.  The bad news is I
> > didn't catch up on my sleep like I'd hoped...
> I know what you are talking about. But the game is worth every minute
> of sleep you missed. I really like it now.

What a great compliment.  Thank you.
> Any chance for some ball animation?

You must've seen the commented-out ball effects code. :)  I never completely pulled that code out because I'm still hoping to have enough memory left over to do something with it.
> Have fun!
> Thomas                            

Right now, I only have 27 free bytes of ROM (but that number is sort of spongy because of the music and level data)...  I have two bytes of RAM available that I might be able to leverage to save some (hopefully significant) amount of ROM.  I don't want to promise anything, but I'd love to implement "breakthrough" and "slow down" power ups, plus some ball effects.

Outside of that, please keep the comments and suggestions coming and thanks for the comments so far.


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