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RE: [Virtools] Scene management
- Subject: RE: [Virtools] Scene management
- From: "François Dujardin - Virtools" <dujardin@next-url.com>
- Date: Wed, 22 Nov 2000 01:01:22 +0100
- Importance: Normal
Hi,
I've noticed this bug in my camera script --> sometimes when you switch to
fullscreen or use the player, the camera falls through the floor.
What is happening is that switching to full screen mode causes a very long
time between two consecutive frames, and since that time is used to
translate the camera down (gravity), it goes through the floor without being
noticed by the collision system). To fix this, just edit the settings of the
'object slider' behavior, and set the value to something like '10' (that is,
perform 10 collision tests at intermediate positions if required).
Also, I noticed that the camera could become shaky when colliding with a
wall. To fix that, just change the priority of the object slider to '-100',
to ensure that it is always performed AFTER the translations/rotations of
the camera.
Hope this helps everyone using that camera :)
Francois
-----Message d'origine-----
De : owner-virtools-user-group@lists.theswapmeet.com
[mailto:owner-virtools-user-group@lists.theswapmeet.com]De la part de
Alexander Scheibel
Envoyé : mardi 21 mars 2000 17:51
À : virtools-user-group@lists.theswapmeet.com
Objet : [Virtools] Scene management
Hello,
I'm working with N**O on a world with a scene management and
it functions very well in the editor. When I export the World
to a player-file and run it in the Player, the camera (using the
walk cam from Mr Dujardins Portal System) get stucked when
the scenes are switching.
Now the questions I would like to ask:
1. Where is the difference between Editor and Player?
exactly: I think there is an mistake in the activation of
the scripts. Is there any difference between the Script
execution in the Editor and in the Player?
2. Is there an comfortable way to get debug information
in the file to put them out in the player?
Thank you for your help
Alexander Scheibel
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