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[Virtools] Re: Banking Camera
- Subject: [Virtools] Re: Banking Camera
- From: "Araya" <araya@easynet.fr>
- Date: Wed, 13 Dec 2000 12:10:28 +0100
Hi,
Rolling a Target Camera is not possible.
You should use instead a free camera, and make it "Look At" your ship (or a
little bit in front, it's generally better).
Unlike Target Cameras, Free Cameras can be freely oriented, and even rotated
around their Z axis.
Hope it will help you.
Araya
----- Original Message -----
From: "tomas sala" <tomas@student-kmt.hku.nl>
To: <virtools-user-group@lists.theswapmeet.com>
Sent: Wednesday, December 13, 2000 11:09 AM
> hi everyone,
> question, I've got a little flying game with a camera that follows an
> airship which you control..
>
> the airschip has a bank when it makes a turn, just like an aircraft. i've
> got an frame at a postition behind the airship and the camera is attached
to
> this using a keep at constant distance.. now the camera is targeted at the
> airship and i would like to give the camera a bank slightly inferior to
the
> bank of the airship..
> this to increase the smoothness eof the game and the feeling of flight..
>
> I would have expected to use a parameter operation of get dir or get right
> (depending on the axis of the character) and apply this to the camera
using
> a set orientation block.
>
> This doesn't seem to work , as well that the bank button of the nemo
> interface is inactive with targeted camera's..
>
> is there a way to to have a targeted camera which can bank ..???
>
> regards
>
> Tomas Sala
>
> tomas@copperwire.nl
>
> http://www2.hku.nl/~mojojojo
>
>
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References:
- No Subject
- From: "tomas sala" <tomas@student-kmt.hku.nl>