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hi everyone,
question, I've got a little flying game with a camera that follows an
airship which you control..

the airschip has a bank when it makes a turn, just like an aircraft. i've
got an frame at a postition behind the airship and the camera is attached to
this using a keep at constant distance.. now the camera is targeted at the
airship and i would like to give the camera a bank slightly inferior to the
bank of the airship..
this to increase the smoothness eof the game and the feeling of flight..

I would have expected to use a parameter operation of get dir or get right
(depending on the axis of the character)  and apply this to the camera using
a set orientation block.

This doesn't seem to work , as well that the bank button of the nemo
interface is inactive with targeted camera's..

is there a way to to have a targeted camera which can bank ..???

regards

Tomas Sala

tomas@copperwire.nl

http://www2.hku.nl/~mojojojo


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