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[Virtools] state machine
- Subject: [Virtools] state machine
- From: "Frank M. Spies" <f.spies@squirrely.net>
- Date: Fri, 5 Jan 2001 13:07:49 -0800
- Importance: Normal
howdy all !
i was wondering what you guys have found to be the best way to do a reasonable complex state machine in virtools ?
anybody build a hierarchical state machine ?
i'm thinking about a state machine for a full game:
- game loop state machine
- Show Intros & demos
- UI state machine with handling of multiple ui pages and associated states
- game play state machine
...
i'm coming from a C++ programming background and am trying to find the best way to map that sort of thinking into virtools.
anybody got any insight to offer ?
thanks
frank
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