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[Virtools] state machine





howdy all !

i was wondering what you guys have found to be the best way to do a reasonable complex state machine in virtools ?

anybody build a hierarchical state machine ?


i'm thinking about a state machine for a full game:

- game loop state machine
- Show Intros & demos
- UI state machine with handling of multiple ui pages and associated states
- game play state machine
...


i'm coming from a C++ programming background and am trying to find the best way to map that sort of thinking into virtools.


anybody got any insight to offer ?


thanks

frank

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