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[Virtools] alpha 's and chipsets



 Hi everyone,
 
I've noticed tht the nemo player handles alpha blend modes differently on various chipsets.
especially when there are multiple materials with alpha blends in a scene.
 
the problem occurs on matrox 3d cards, and 3dfx based cards,
since where developing on nvidia chipsets its not always imediatly clear if an alpha is gonna work on a different machine.
 
has anybody got experience with this., i can't seem to find a proper mode which works on different cards.
but the matrox and 3dfx cards seem to have the same way of handling alpha's could that be correct..
 
regards
 
tomas sala

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