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[Virtools] alpha 's and chipsets
- Subject: [Virtools] alpha 's and chipsets
- From: "tomas sala" <tomas@copperwire.nl>
- Date: Sun, 11 Mar 2001 15:21:30 +0100
Hi everyone,
I've noticed tht the nemo player handles alpha
blend modes differently on various chipsets.
especially when there are multiple materials with
alpha blends in a scene.
the problem occurs on matrox 3d cards, and 3dfx
based cards,
since where developing on nvidia chipsets its not
always imediatly clear if an alpha is gonna work on a different
machine.
has anybody got experience with this., i can't seem
to find a proper mode which works on different cards.
but the matrox and 3dfx cards seem to have the same
way of handling alpha's could that be correct..
regards
tomas sala
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