----- Original Message -----
Sent: Sunday, March 11, 2001 3:21
PM
Subject: [Virtools] alpha 's and
chipsets
Hi everyone,
I've noticed tht the nemo player handles alpha
blend modes differently on various chipsets.
especially when there are multiple materials with
alpha blends in a scene.
the problem occurs on matrox 3d cards, and 3dfx
based cards,
since where developing on nvidia chipsets its not
always imediatly clear if an alpha is gonna work on a different
machine.
has anybody got experience with this., i can't
seem to find a proper mode which works on different cards.
but the matrox and 3dfx cards seem to have the
same way of handling alpha's could that be correct..
regards
tomas sala