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Re: [Virtools] Virtools Promises and Competion
- Subject: Re: [Virtools] Virtools Promises and Competion
- From: "marc aragnou" <marc@3di.com.au>
- Date: Sat, 9 Jun 2001 13:42:17 +1000
Check out this link http://linkdup.com and go to the noodlebox web site if
you get a chance. You'll need shockwave 3D. I think Macromedia will get the
edge in 3D products because they're good at customer support. Look how far
they've got Flash. Shockwave 3D will do the same. I used to be a NeMo fan
too.
----- Original Message -----
From: "Andreas Hartung" <Hartung@AndreasHartung.de>
To: "Chris Cherubini" <Chris.Cherubini@vuinteractive.com>;
<nicodeme@virtools.com>; "Virtools-User-Group (E-mail)"
<virtools-user-group@lists.theswapmeet.com>
Cc: "Kam Memarzia" <kam@rmjm.com>
Sent: Saturday, June 09, 2001 6:23 AM
Subject: Re: [Virtools] Virtools Promises and Competion
> Virtools Promises and Competion> that's too bad....macromedia will quickly
> fill the hole.
>
> Thats where I have some doubts. I don't see in the whole Macromedia
> productline a single good running 3D product. I don't see more than an
> add-on to their big 2D Director package. Maybe I have not listened enough
to
> the market last year, but I remember that Microsoft has bought some good
> game dev. cooperations in the last years before Xbox and their game line.
I
> can't remember that Macromedia has bought essential parts of the 3D
> industry. So, if they are not deep into 3D dev. on their own, they have
only
> offered in a _nice_ move to ship Discreet and Havok imported technology in
> their own boat. _That_ could be a lesson which Virtools can learn. But it
> would be a great afford for Macromedia to learn 3D space and handling,
while
> they are good in selling 2D products against Adobe. As long as Adobe (with
> Atmosphere) and Macromedia seem to produce Me-too-3D-Products, Virtools
> should live prosper and should grow _faster_ than before.
>
> My main concern belongs to Discreet and a bigger version of their gmax
> product. Think about a behavior loaded Max scripting language for game
devs.
> They don't have so much to copy, if they observe the game market.They have
> the connections to the industry and know the wishes of the game devs. and
> can use their product standing in the 3D arena. They have blown Hyperwire
(a
> 2D and 3D authoring tool, many awards but sold too cheap, nobody remembers
> nowadays) and VRML is also not pure fun for Discreet. So I hope they will
> stay quiet for a while. But Virtools with his open Maya, ......, eeeh
> Softimage ?? or Lightwave ?? port must be against their business
direction.
>
> So I hope, besides some splendid cooperations which can make a demo out of
> everything, there will be a sore user community around Atmosphere and the
> Director 3D ExTrara.
>
> Sorry this was a rush, couldn't stop the ink.
>
> Andreas Hartung
>
>
>
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