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[Virtools] Debouncing of input signals
- Subject: [Virtools] Debouncing of input signals
- From: Kai Neumann <Kai.neumann@neuroxx.com>
- Date: Wed, 27 Jun 2001 09:09:32 +0200
- Importance: Normal
Hi there,
I have a real problem working with Virtools: I need to debounce the input
signal of a module. That means: Using the collision detection-module brings
you one output signal each time the module gets an input signal. So, if the
player moves the figure to a wall, the following event behind the collision
detection (for example a sound or so) will be started multiple times.
I tried to realize a "debouncing function" with the given modules or
programming it by my own - with no success.
Is there anybody with a good idea?
Thanx, Kai
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