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RE: [Virtools] Debouncing of input signals



Hi Kai,

Here's a little example of turning a continuous input stream into a one-time event.
A picture says more than 1000 words, so here's a screenshot ;)

Greetings, Patrick

 



On Wednesday, June 27, 2001 00:10, Kai Neumann [SMTP:Kai.neumann@neuroxx.com] wrote:
> Hi there,
> 
> I have a real problem working with Virtools: I need to debounce the input
> signal of a module. That means: Using the collision detection-module brings
> you one output signal each time the module gets an input signal. So, if the
> player moves the figure to a wall, the following event behind the collision
> detection (for example a sound or so) will be started multiple times.
> I tried to realize a "debouncing function" with the given modules or
> programming it by my own - with no success.
> 
> Is there anybody with a good idea?
> 
> Thanx, Kai
> 
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JPEG image


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