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RE: [Virtools] Debouncing of input signals
- Subject: RE: [Virtools] Debouncing of input signals
- From: Patrick Hogenboom <p.hogenboom@mcw.nl>
- Date: Wed, 27 Jun 2001 09:53:37 -0700
Hi Kai,
Here's a little example of turning a continuous input stream into a one-time event.
A picture says more than 1000 words, so here's a screenshot ;)
Greetings, Patrick
On Wednesday, June 27, 2001 00:10, Kai Neumann [SMTP:Kai.neumann@neuroxx.com] wrote:
> Hi there,
>
> I have a real problem working with Virtools: I need to debounce the input
> signal of a module. That means: Using the collision detection-module brings
> you one output signal each time the module gets an input signal. So, if the
> player moves the figure to a wall, the following event behind the collision
> detection (for example a sound or so) will be started multiple times.
> I tried to realize a "debouncing function" with the given modules or
> programming it by my own - with no success.
>
> Is there anybody with a good idea?
>
> Thanx, Kai
>
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