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'Temp Object' handling WAS Re: [Virtools] deleting copied objects
- Subject: 'Temp Object' handling WAS Re: [Virtools] deleting copied objects
- From: "H.D. Case" <casemon@hotmail.com>
- Date: Fri, 26 Oct 2001 19:40:27 +0200
I guess what we're talking about is Temp Objects for a scene, objects that
serve to pass along variables during their lifespan then are discarded. Ok,
attached is a JPG of the behavior graph I've created utilizing the current
method. The image (hopefully) serves to show how i'm attempting the 'spawn
temp object / discard' behavior currently, as well as how laughable my
Virtools scripting ability is. =) The links don't really show up well as
there are many, so i added comments to take you through it.
An example of a game that would benefit from 'temp object' handling might be
Tetris, where the spawn of each piece (assuming a random spawn function) is
not undetermined until runtime, thus the total number of required pieces of
a single piece type is unknown.
thank you for all the help, i hope these are not TOO basic of issues. i
study the help and associated documentations and i'm picking this up pretty
quickly but some things don't resolve in my mind just yet.
hdc
----- Original Message -----
From: "David Callele" <d.callele@home.com>
To: "H.D. Case" <casemon@hotmail.com>; "Virtools-User-Group (E-mail)"
<virtools-user-group@lists.theswapmeet.com>
Sent: Friday, October 26, 2001 03:15 PM
Subject: Re: [Virtools] deleting copied objects
> A jpg might help but, if I understand correctly, might I suggest adding
the
> objects to a Group as they are created then using a Group Iterator to find
> them later for the removal process. And, it works for a Group with only a
> single object.
>
> Hope this helps,
>
> David Callele
>
>
> ----- Original Message -----
> From: "H.D. Case" <casemon@hotmail.com>
> To: "David Callele" <d.callele@home.com>; "Virtools-User-Group (E-mail)"
> <virtools-user-group@lists.theswapmeet.com>
> Sent: Friday, October 26, 2001 3:25 AM
> Subject: Re: [Virtools] deleting copied objects
>
>
> > the names are indeed unique, but that is part of the "problem". to
delete
> > the copied object, i must specify the name (linking in Object Delete BB
> > after copying isn't possible as it doesn't function without the specific
> > name of the object to delete) and the name is never the same. the Object
> > Copy BB doesn't appear to have the new unique name as an output
parameter
> to
> > link to the Delete Object BB.
> >
> > given that it is a unique name, i seemingly have no way to specify (as
the
> > name will change as the process loops) which object to delete.
> >
> > one 'work-around' is to create the total number of objects as i need and
> > just go from there, but there are currently 96 possible permutations and
i
> > wish to keep the file size slim as web is a target platform.
> >
> > does my description of the problem make any sense? if not, i'll include
a
> > .jpg of the script.
> >
> > hdc
> >
> > ----- Original Message -----
> > From: "David Callele" <d.callele@home.com>
> > To: "H.D. Case" <casemon@hotmail.com>; "Virtools-User-Group (E-mail)"
> > <virtools-user-group@lists.theswapmeet.com>
> > Sent: Friday, October 26, 2001 01:22 AM
> > Subject: Re: [Virtools] deleting copied objects
> >
> >
> > > I believe that the names are unique... at least they alwyas have been
> when
> > I
> > > used these BBs.
> > >
> > > David Callele
> > >
> > > ----- Original Message -----
> > > From: "H.D. Case" <casemon@hotmail.com>
> > > To: "Virtools-User-Group (E-mail)"
> > > <virtools-user-group@lists.theswapmeet.com>
> > > Sent: Tuesday, October 23, 2001 12:37 PM
> > > Subject: [Virtools] deleting copied objects
> > >
> > >
> > > > I'm using Object Copy BB to copy an object then I have it follow a
> > Curve.
> > > I
> > > > wish to delete the copied object when it reaches the end of the
curve.
> > > >
> > > > This is basically a loop. I can then re-use the schematic on several
> > > curves
> > > > using only one version of the Object.
> > > >
> > > > Is there a way to delete the copied object automagically at the end
of
> > the
> > > > loop (on Curve Follow - Out) without knowing it's name? As Virtools
> does
> > > the
> > > > naming when the object is copied, the name will change depending on
> the
> > > > number of Curves that have Copied Objects on them. Or should I use
> > Object
> > > > Rename and have each curve be hardcoded? Do either, ObjectCopy or
> Object
> > > > Rename, ensure only unique names are made?
> > > > ...............................................................
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> > >
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> ...............................................................
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Temp-Game-Object.jpg
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