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Re: [Virtools] Flipping axis.
- Subject: Re: [Virtools] Flipping axis.
- From: "tomas sala" <tomas@littlechicken.nl>
- Date: Mon, 5 Nov 2001 22:45:00 +0100
Title: Flipping axis.
if you don't want the flipping, as I
understand from your question..
Try using a lookat BB to target the object towards
te center frame, a keep at constant distance BB , to keep it in a
spere..
and use a translate to translate the object over
its axis . since it is rotating the translation wil rotate as well. keeping it
moving in a sphere,
The keep at constant distance BB is to adjust for
any possible inaccuracy's (i don't think its neccesary with the lookat at 100
percent)
and i think then it will nicely flip over the poles
since it's just a local translate and not a rotation.. not quite sure.. but
that's my penny...
otherwise its back to making exceptions and using
math..
hope this helps.
Tomas Sala
tomas@littlechicken.nl
www.littlechicken.nl
----- Original Message -----
Sent: Monday, November 05, 2001 5:46
PM
Subject: [Virtools] Flipping axis.
Hi,
I've been hitting my head against this seemingly simple puzzle
for some time & I wonder if there is a genius out there who can resolve
it.
In the attached .cmo you'll find two 3dFrames (who at the
moment are looking at each other.)
The effect I am after is that of a moving entity whose local
oreintation is set such that its `Direction` is always pointing down towards
the centre of the sphere.
The puzzle is how to resolve this direction without the
Flipping effect at the poles.
So far I can not get past : "As the entity moves over each
pole the other two axis flipp around".
See attached.
Thanks for your help.
Kam Memarzia
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