----- Original Message -----From: tomas salaSent: Monday, November 05, 2001 10:45 PMSubject: Re: [Virtools] Flipping axis.if you don't want the flipping, as I understand from your question..Try using a lookat BB to target the object towards te center frame, a keep at constant distance BB , to keep it in a spere..and use a translate to translate the object over its axis . since it is rotating the translation wil rotate as well. keeping it moving in a sphere,The keep at constant distance BB is to adjust for any possible inaccuracy's (i don't think its neccesary with the lookat at 100 percent)and i think then it will nicely flip over the poles since it's just a local translate and not a rotation.. not quite sure.. but that's my penny...otherwise its back to making exceptions and using math..hope this helps.Tomas Sala
tomas@littlechicken.nl
www.littlechicken.nl----- Original Message -----From: Kam MemarziaSent: Monday, November 05, 2001 5:46 PMSubject: [Virtools] Flipping axis.Hi,
I've been hitting my head against this seemingly simple puzzle for some time & I wonder if there is a genius out there who can resolve it.
In the attached .cmo you'll find two 3dFrames (who at the moment are looking at each other.)
The effect I am after is that of a moving entity whose local oreintation is set such that its `Direction` is always pointing down towards the centre of the sphere.
The puzzle is how to resolve this direction without the Flipping effect at the poles.
So far I can not get past : "As the entity moves over each pole the other two axis flipp around".
See attached.
Thanks for your help.
Kam Memarzia