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[Virtools] character jumping, footref, and 'keep character on floor' woes
- Subject: [Virtools] character jumping, footref, and 'keep character on floor' woes
- From: "h.d. case" <casemon@hotmail.com>
- Date: Mon, 14 Jan 2002 12:35:04 +0100
hi gang,
i'm experiencing some difficulty with a jumping character animation created
in Character Studio 3.0.1 & Max 4.0. the specifics involve the 'footref'
reference object that is imported. the original animation in max has a
character jumping to proper height with the 'footref' object (called 'Bip01
Footsteps' in max) changing it's height along with the feet. when i export
the animation into Dev, the 'keep character of floor' BBs utilize the
imported Bip01 Footsteps (now called 'footref') for the base extents which
results in the character not really jumping at all, more of a sliding across
the floor, sometimes dipping below the floor as the original 'Bip01
Footsteps' object changes height with the feet as if on a spline, sometimes
moving above the feet body parts and sometimes below.
having looked at the sample exported Eva character's jump animation, her
'footref' remains on a single XY plane throughout her jump sequences, so i
imagine there is at least a way to lock this footsteps reference object. my
question then is, do i do this in max or Virtools, and if either, how? i've
looked all over for a solution, even seeking outside counsel, to no avail.
please advise if you can shed any light on this dilemma.
long live Virtools!!
hdc
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