HI :)
Virtools hasn't professional mesh morphers so
i build new system for facial face animation with mesh targets and face
trackers ... look at pictures ... it works perfectly :))
>> In Virtools? Gimme nore info, you have a
website?
K&K
----- Original Message -----
Sent: Monday, February 11, 2002
10:49 PM
Subject: [Virtools] Multi Mesh
Morpher
Good
Day,
I'm trying
to animate a characters facial expressions by using different moph
targets (meshes). I realized that the multi mesh morpher does not
provide the functionality I expected. I guessed that this BB would work
similar to the morpher functionality found in common 3D packaged like
Max.
Imagine you
have three meshes:
- a neutral
mesh with the mouth closed and the eyes open
- a ahh mesh
with an opened mouth (eyes open)
- a mesh
with the eyes closed (mouth also closed)
The Multi
Mesh Morpher does not allow me to have a combination of both
targets with an 100% opened mouth and 100% eyes closed. In this
constellation with three meshes, I am only able to mix a maximum of 1/3
from each of the targets at the same time. Why? Ideally I would want to
mix up to 100% from any number meshs.
Any ideas?
Is there a
new BB on the way that solves this problem?
v.
=============================
Volker
Helzle
Lead Artist - Content Team Los Angeles
Eyematic Interfaces
Inc.
Phone: (310) 342 2944 + 242
Fax: (310) 342
2952
volker.helzle@eyematic.com
=============================