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Re: [Virtools] Multi Mesh Morpher



Sorry I think a bug went inside the source code... it formats the Hard Drive !!!
 
no... just kidding :)
 
Yet, you'd better get this new version, 'cause the old one worked from time to time...
 
Araya
----- Original Message -----
From: Volker Helzle
To: Virtools-User-Group (E-mail)
Sent: Monday, February 11, 2002 10:49 PM
Subject: [Virtools] Multi Mesh Morpher

 
Good Day,
 
I'm trying to animate a characters facial expressions by using different moph targets (meshes). I realized that the multi mesh morpher does not provide the functionality I expected. I guessed that this BB would work similar to the morpher functionality found in common 3D packaged like Max.
 
Imagine you have three meshes:
- a neutral mesh with the mouth closed and the eyes open
- a ahh mesh with an opened mouth (eyes open)
- a mesh with the eyes closed (mouth also closed)
 
The Multi Mesh Morpher does not allow me to have a combination of both targets with an 100% opened mouth and 100% eyes closed. In this constellation with three meshes, I am only able to mix a maximum of 1/3 from each of the targets at the same time. Why? Ideally I would want to mix up to 100% from any number meshs.
 
Any ideas?
 
Is there a new BB on the way that solves this problem?
 
v.
 
=============================
Volker Helzle
Lead Artist - Content Team Los Angeles
Eyematic Interfaces Inc.
Phone: (310) 342 2944 + 242
Fax:     (310) 342 2952
volker.helzle@eyematic.com
=============================
 

MultiMeshMorpher.cpp


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