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[Virtools] dynamic replay system, using animation recorder?




 
Hi everyone,
 
Perhaps someone here can help me out here,  I'm trying to build a dynamic replay system,
The animation recorder screams out for such a thing, however I want not one long animation,
but a sequence of short replays.
 
So I trigger the recording when certain criteria are met,  so in a motorcycle game, I trigger an animation once the bike is pointing skyward, then if the bike comes from the floor, the script deems it a stunt, i then want to save the animation.. and this whenever someone performs a stunt. 
 
I can do this using a sequence of recorders , which create a sequence of global animations,
however the sequence is limited to the amount of recorders connected.
 
what I thought of was to rename or either copy  the recorded animation  after recording has finished . so a new animtion can be recorded by the recorder,  as many times as is required.
 
but I cannot copy, rename or manipulate a global animation it seems, as it is not an object in the virtools hierarchy,, is this correct?
 
if so does anyone have a thought how I can achieve the same effect.
I'm just curious if anyone knows a work around for this..
 
grtz
 
Tomas Sala
 
 

Little Chicken Game Company
www.littlechicken.nl

Singel 459 1012 WP Amsterdam
Tel: 020-6202970
Fax: 020-4211267
Email: info@littlechicken.nl

Tomas Sala
Game Designer

Tomas@littlechicken.nl
Tel: 06-242456285

 

 
 

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