----- Original Message -----From: Tomas SalaSent: Tuesday, April 16, 2002 10:50 AMSubject: [Virtools] dynamic replay system, using animation recorder?Hi everyone,Perhaps someone here can help me out here, I'm trying to build a dynamic replay system,The animation recorder screams out for such a thing, however I want not one long animation,but a sequence of short replays.So I trigger the recording when certain criteria are met, so in a motorcycle game, I trigger an animation once the bike is pointing skyward, then if the bike comes from the floor, the script deems it a stunt, i then want to save the animation.. and this whenever someone performs a stunt.I can do this using a sequence of recorders , which create a sequence of global animations,however the sequence is limited to the amount of recorders connected.what I thought of was to rename or either copy the recorded animation after recording has finished . so a new animtion can be recorded by the recorder, as many times as is required.but I cannot copy, rename or manipulate a global animation it seems, as it is not an object in the virtools hierarchy,, is this correct?if so does anyone have a thought how I can achieve the same effect.I'm just curious if anyone knows a work around for this..grtzTomas Sala
Little Chicken Game Company
www.littlechicken.nlSingel 459 1012 WP Amsterdam
Tel: 020-6202970
Fax: 020-4211267
Email: info@littlechicken.nlTomas Sala
Game DesignerTomas@littlechicken.nl
Tel: 06-242456285