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Re: [Virtools] looking for rotatio parameters.
- Subject: Re: [Virtools] looking for rotatio parameters.
- From: Mortal <mortal@easynet.fr>
- Date: Mon, 22 Apr 2002 14:08:21 +0200
I suppose the "Get Euler Angles" parameter operation can help (In1 : 3d Entity (body part), In2 : 3d Entity (frame, assuming NULL/none) , Out : Euler Angles)
u should be able to choose among body part with the parameter input of the parameter operation.
Note : there is the Logic/Calculator/Op building block, which can contain a parameter operation too
assuming Y is the up vector of the char, if the 2nd angle is greater than XX or less than -XX for head for instance, then rotate body.
4/22/2002 1:35:41 PM, "pallamin nico" <pallamin@irit.fr> wrote:
>hi
>I'm using the look-at BB to having the head of a caracter looking at
>another.
>What i would like to have is to having the caracter behaving in a human like
>way, so following the caracter with the eyes till is possible, then turning
>the head if the angle of rotation of the eyes is to big, than the body when
>even turning the head is not enought(without having effects like in the
>exorcist movie)
>so the question, there is a way to extract the information of an object
>rotation (for use it to start rotating other body parts when too big)??
>probably with parameters but i still haven't find exactly how it works
>
>bye
>Nico
>
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