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Re: [Virtools] looking for rotatio parameters.



perhaps you can make an field of view  object, like a flattened cone,  for both the head and the eyes.
 
then test collision for the head fov cone and for the eyex (the eyes should be wider than the head, i'm not talking scientific fov cones. ) then if you'r target object is inside of collides with the eyes field of view cone. the eyes perform a lookat BB  at say 10 percent
following speed
(which is pretty fast) a little later the when the object collides with the head fov cone, it will also lookat , but only with a 1 % following speed.
so the eyes catch the target first to be later and more slowly followed by the head..
 
using just collision detection BB and lookat,, avoiding all the nasty maths..
 
hope this is something like you'r describing..
 
regards
 
tomas sala

Little Chicken Game Company
www.littlechicken.nl

Singel 459 1012 WP Amsterdam
Tel: 020-6202970
Fax: 020-4211267
Email: info@littlechicken.nl

Tomas Sala
Game Designer

Tomas@littlechicken.nl
Tel: 06-242456285

 

----- Original Message -----
From: "Mortal" <mortal@easynet.fr>
To: <virtools-user-group@lists.theswapmeet.com>
Sent: Monday, April 22, 2002 2:08 PM
Subject: Re: [Virtools] looking for rotatio parameters.

> I suppose the "Get Euler Angles" parameter operation can help (In1 : 3d Entity (body part), In2 : 3d Entity (frame, assuming NULL/none) , Out : Euler Angles)
> u should be able to choose among body part with the parameter input of the parameter operation.
>
> Note: there is the Logic/Calculator/Op building block, which can contain a parameter operation too
>
> assuming Y is the up vector of the char, if the 2nd angle is greater than XX or less than -XX for head for instance, then rotate body.
>
>
> 4/22/2002 1:35:41 PM, "pallamin nico" <
pallamin@irit.fr> wrote:
>
> >hi
> >I'm using the look-at BB to having the head of a caracter looking at
> >another.
> >What i would like to have is to having the caracter behaving in a human like
> >way, so following the caracter with the eyes till is possible, then turning
> >the head if the angle of rotation of the eyes is to big, than the body when
> >even turning the head is not enought(without having effects like in the
> >exorcist movie)
> >so the question, there is a way to extract the information of an object
> >rotation (for use it to start rotating other body parts when too big)??
> >probably with parameters but i still haven't find exactly how it works
> >
> >bye
> >Nico
> >
>
>
>
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