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Re: [Virtools] rotating 3d sprites





Here is one solution of which there are probably variations:

Use hierarchies:

1) Create a 3d frame and make the 3d sprite child of the 3d frame.  Make the 3d sprite 'orientable' (not billboard).
2) Add a BB "look at" constraint to constrain the 3d frame Z axis to the camera, with hierarchy turned on. Set "follow speed" high.
3) Add a BB "rotate" to rotate the 3d sprite - using the 3d frame as its reference axis.

The 3d sprite will spin on Z and always face the camera.


At 05:00 PM 5/21/2002 +0200, you wrote:
Hi all,
 
how can i rotate along local z axis billboarded 3d sprites ?
 
I tried these possibilities:
 
    - only a rotate BB on billboarded 3d Sprites -> no rotation
    - a loop with two BB : billboard BB and then rotate BB, applied on orientable 3dSprite this time -> no rotation too !
 
 i tried also to change priority of BB in second method, but nothing works...
 
 Can you help me ?
 
thanks.
 
Eric Pouliquen.
 

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