[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
[Monthly Archives]
[List Home]
Re: [Virtools] rotating 3d sprites
- Subject: Re: [Virtools] rotating 3d sprites
- From: alan price <alan@irc.umbc.edu>
- Date: Tue, 21 May 2002 12:12:34 -0400
Here is one solution of which there are probably variations:
Use hierarchies:
1) Create a 3d frame and make the 3d sprite child of the 3d frame.
Make the 3d sprite 'orientable' (not billboard).
2) Add a BB "look at" constraint to constrain the 3d frame Z
axis to the camera, with hierarchy turned on. Set "follow
speed" high.
3) Add a BB "rotate" to rotate the 3d sprite - using the 3d
frame as its reference axis.
The 3d sprite will spin on Z and always face the camera.
At 05:00 PM 5/21/2002 +0200, you wrote:
Hi
all,
how can i rotate along local z axis billboarded
3d sprites ?
I tried these possibilities:
- only a rotate BB on
billboarded 3d Sprites -> no rotation
- a loop with two BB :
billboard BB and then rotate BB, applied on orientable 3dSprite this time
-> no rotation too !
i tried also to change priority of BB in
second method, but nothing works...
Can you help me ?
thanks.
Eric Pouliquen.
Follow-Ups:
References: