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RE: [Virtools] Particles / follow curve



Well we tried large collection of 3DSprites .. but performances
seriously drop down while increasing the number of sprites (and their
attached scripts). (We need at least 500 - 1000 elements !)
And as for the deflectors, we need to handle long and complex pathways
so I sadly believe it could be painfull to put it all together.
Thank you anyway,
Arnaud.

> -----Original Message-----
> From: David Callele [mailto:d.callele@shaw.ca] 
> Sent: jeudi 23 mai 2002 06:51
> To: arnaud@simteam.com
> Cc: virtools-user-group@lists.theswapmeet.com
> Subject: Re: [Virtools] Particles / follow curve
> 
> 
> It would be difficult to do but you could simulate a curve by 
> using various particle attractors, etc..
> 
> Lot's of twiddling but that is one option.
> 
> Could you just use a large collection of 3D Sprites instead 
> and tell them to follow the curve?
> 
> David Callele
> 
> ----- Original Message -----
> From: "Arnaud Muthelet" <arnaud@simteam.com>
> To: "'jean-marc gauthier'" <jean-marc.gauthier@nyu.edu>
> Cc: <virtools-user-group@lists.theswapmeet.com>
> Sent: Wednesday, May 22, 2002 11:39 AM
> Subject: RE: [Virtools] Particles / follow curve
> 
> 
> > well, I already tried that one..but in that case the 
> particles don't 
> > actually 'follow" the curve, but are "emitted from the 
> curve", which 
> > is visually rather different..what I need is particles 
> running along 
> > the curve... Thx anyway,
> > Arnaud.
> >
> > ____________________________________________
> > Arnaud MUTHELET               SIM TEAM
> > arnaud@simteam.com            http://www.simteam.com
> > <http://www.simteam.com/>
> >
> > 11 Boulevard Brune - 75014 PARIS - FRANCE
> > tel: 33.(0)1.45.45.15.55
> > fax: 33.(0)1.45.45.16.17
> >
> > ____________________________________________
> >                   SIM TEAM
> >  un autre regard sur la realite virtuelle
> >
> > ____________________________________________
> >
> > -----Original Message-----
> > From: jean-marc gauthier [mailto:jean-marc.gauthier@nyu.edu]
> > Sent: mercredi 22 mai 2002 19:16
> > To: arnaud@simteam.com
> > Cc: virtools-user-group@lists.theswapmeet.com
> > Subject: Re: [Virtools] Particles / follow curve
> >
> >
> > Hi there
> >
> > You can create a curve in Virtools and turn it into a 
> particle emitter 
> > using the attribute setup. I hope this helps.
> >
> > Jean-Marc Gauthier
> > http://www.tinkering.net
> >
> >
> >
> 

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