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Re: RE: [Virtools] Particles / follow curve



Looking at the Particle System Interactor attributes (open the Attribute manager for a nice overview of what attributes are available) 
I think that Particle Tunnel sounds like the thing you need.
The description in the documentation however is a tad vague...
<quote>
Tunnel: The Tunnel interactor conduct particles nearby thru the tunnel, accelerating or decelerating them. You can set the velocity aimed by the particles travelling in 
the tunnel, the absorption radius of the tunnel, the attraction shape modifies the force of the attraction, the attraction speed, and finally the attraction direction which 
represent a force modifying the direction of the particle itself. 
</quote>

Maybe local wind or magnet could be of some use too... haven't used them before.

Good luck experimenting

Ciao, Patrick

5/23/2002 10:28:18 AM, "Arnaud Muthelet" <arnaud@simteam.com> wrote:

>Well we tried large collection of 3DSprites .. but performances
>seriously drop down while increasing the number of sprites (and their
>attached scripts). (We need at least 500 - 1000 elements !)
>And as for the deflectors, we need to handle long and complex pathways
>so I sadly believe it could be painfull to put it all together.
>Thank you anyway,
>Arnaud.
>
>> -----Original Message-----
>> From: David Callele [mailto:d.callele@shaw.ca] 
>> Sent: jeudi 23 mai 2002 06:51
>> To: arnaud@simteam.com
>> Cc: virtools-user-group@lists.theswapmeet.com
>> Subject: Re: [Virtools] Particles / follow curve
>> 
>> 
>> It would be difficult to do but you could simulate a curve by 
>> using various particle attractors, etc..
>> 
>> Lot's of twiddling but that is one option.
>> 
>> Could you just use a large collection of 3D Sprites instead 
>> and tell them to follow the curve?
>> 
>> David Callele
>> 
>> ----- Original Message -----
>> From: "Arnaud Muthelet" <arnaud@simteam.com>
>> To: "'jean-marc gauthier'" <jean-marc.gauthier@nyu.edu>
>> Cc: <virtools-user-group@lists.theswapmeet.com>
>> Sent: Wednesday, May 22, 2002 11:39 AM
>> Subject: RE: [Virtools] Particles / follow curve
>> 
>> 
>> > well, I already tried that one..but in that case the 
>> particles don't 
>> > actually 'follow" the curve, but are "emitted from the 
>> curve", which 
>> > is visually rather different..what I need is particles 
>> running along 
>> > the curve... Thx anyway,
>> > Arnaud.
>> >
>> > ____________________________________________
>> > Arnaud MUTHELET               SIM TEAM
>> > arnaud@simteam.com            http://www.simteam.com
>> > <http://www.simteam.com/>
>> >
>> > 11 Boulevard Brune - 75014 PARIS - FRANCE
>> > tel: 33.(0)1.45.45.15.55
>> > fax: 33.(0)1.45.45.16.17
>> >
>> > ____________________________________________
>> >                   SIM TEAM
>> >  un autre regard sur la realite virtuelle
>> >
>> > ____________________________________________
>> >
>> > -----Original Message-----
>> > From: jean-marc gauthier [mailto:jean-marc.gauthier@nyu.edu]
>> > Sent: mercredi 22 mai 2002 19:16
>> > To: arnaud@simteam.com
>> > Cc: virtools-user-group@lists.theswapmeet.com
>> > Subject: Re: [Virtools] Particles / follow curve
>> >
>> >
>> > Hi there
>> >
>> > You can create a curve in Virtools and turn it into a 
>> particle emitter 
>> > using the attribute setup. I hope this helps.
>> >
>> > Jean-Marc Gauthier
>> > http://www.tinkering.net
>> >
>> >
>> >
>> 
>
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