[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index] [Thread Index]
[Monthly Archives] [List Home]

[Virtools] rotating texture and local scale



Hi all,
 
got another question linked to the first...
 
i use a quad, whis is translating. I map a texture on this quad using a planar mapping, using a 3d frame as referential. This 3D frame follows the quad, and is rotating on itself.
All this works great (thank you again Antoine), but i want simultaneously to scale the quad on the Y world axis. I used the scale BB but the texture does'nt follow the distorsion of the quad... it is "cut". I tried to change the address mode in the material, but no good effect...
 
is there a simple way to reach that ? The main problem is that a can't scale the 3d frame too because it is rotating, and a cahnge of referential will be too expensive in front of the number of quads i want to draw...
 
thank you for your help
 
 

Follow-Ups: