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[Virtools] rotating texture and local scale
- Subject: [Virtools] rotating texture and local scale
- From: "Eric Pouliquen" <eric@simteam.com>
- Date: Wed, 26 Jun 2002 11:00:10 +0200
Hi all,
got another question linked to the
first...
i use a quad, whis is translating. I map a texture
on this quad using a planar mapping, using a 3d frame as referential. This 3D
frame follows the quad, and is rotating on itself.
All this works great (thank you again Antoine), but
i want simultaneously to scale the quad on the Y world axis. I used the scale BB
but the texture does'nt follow the distorsion of the quad... it is "cut". I
tried to change the address mode in the material, but no good
effect...
is there a simple way to reach that ? The main
problem is that a can't scale the 3d frame too because it is rotating, and a
cahnge of referential will be too expensive in front of the number of quads i
want to draw...
thank you for your help
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