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Re: [Virtools] Character Collision / Villette-numerique
- Subject: Re: [Virtools] Character Collision / Villette-numerique
- From: "jean-marc gauthier" <jean-marc.gauthier@nyu.edu>
- Date: Fri, 6 Sep 2002 12:47:13 -0400
- Disposition-Notification-To: "jean-marc gauthier" <jean-marc.gauthier@nyu.edu>
The collision-detection method that you suggested may be ok for a single
character alone colliding with one object.
But it might not work with many characters made of several body parts
colliding with even more objects. Characters will end up being idle while
the CPU is processing collision-detection checks.
Collision-detection and AI will be some of the topics of discussion of
"Virtual Sets", a conference with presentation of projects created in
Virtools @ Cité des Sciences et de l'Industrie, Paris, France, auditorium de
la Cite, Sunday 09/29 2:30 pm
http://www.villette-numerique.com/main.php?pg=20&lang=en&vr=f&id=84&cat=9
and some 3D interactive pieces
http://www.villette-numerique.com/main.php?pg=20&lang=en&vr=f&id=145&cat=3
Best regards.
Jean-Marc Gauthier
Interactive Telecommunications Program (ITP)
Tisch School of the Arts/NYU
721 Broadway, 4th floor
New York, NY 10003
Websites:
- ITP www.itp.nyu.edu
- http://stage.itp.nyu.edu/~intro3D
- http://www.tinkering.net
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