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RE: [Virtools] Flickering \ Shearing
- Subject: RE: [Virtools] Flickering \ Shearing
- From: "Arnaud Muthelet" <arnaud@simteam.com>
- Date: Thu, 19 Sep 2002 11:37:41 +0200
- Importance: Normal
Hi,
You should adjust you camera near and far clipping planes (camera
settings), so that your zBuffer has enough precision per unit to deal
with object close together.
(Set the 'far clipping plane' distance as small as you can, and set the
'near clipping plane' distance as big as you can, so that the active
zone is small enough).
Zbuffer precision can depend on the driver you use : maybe your web
player has different display config from DEV.
(Anyway, if you objects are exactly on the same place, you will always
have troubles)
A.
____________________________________________
Arnaud MUTHELET SIM TEAM
arnaud@simteam.com http://www.simteam.com
62 Boulevard Davout - 75020 PARIS - FRANCE
tel: 33.(0)1.53.27.37.77
fax: 33.(0)1.53.27.37.78
____________________________________________
SIM TEAM
un autre regard sur la realite virtuelle
____________________________________________
> -----Original Message-----
> From: owner-virtools-user-group@lists.theswapmeet.com
> [mailto:owner-virtools-user-group@lists.theswapmeet.com] On
> Behalf Of Richard Haig
> Sent: jeudi 19 septembre 2002 15:51
> To: virtools-user-group@lists.theswapmeet.com
> Subject: [Virtools] Flickering \ Shearing
>
>
> This is interesting.
>
>
> I have a completed job that I am showing usng a stand alone
> player. In one or two places I have two surfaces with
> textures on them on top of each other. In the DEV
> environment or using the web player the two sufaces sort
> properly and no flickering (shearing) happens. But in the
> stand alone player the flickering is dreadful with the two
> surfaces swapping backwards and forwards almost every frame.
>
> The stand alone player is using all the same external dll's
> as the web player.
>
> Anyone any ideas on how I can sort this.
>
> PS. Patrich & Arnaud, thanks for help on the where am I
> question. After lots of messing around with my portal
> management BB I eventually used Patrick's solution.
>
> Regards to all
>
>
> I have recently completed a large scale model, it is split
> into places and in each place I wish to play a different
> background sound file. I thought that using "Get referentiel
> place" operator on my camera script I would be able to find
> out which place my camera is in it doesn't work though (or at
> least it return a NA value).
>
> Can anyone tell me how to establish which place my camera is in?
>
> Thanks
> Richard Haig
> The Virtual Experience Company
>
> Phone: 44 (0) 1926 886999
> Fax: 44 (0) 1926 888369
> Web: http://www.virtualexperience.co.uk
>
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