Hi Richard,
The only stable way to ensure the surfaces don't flicker are to make sure they don't occupy the same space. Going back to the CMO and moving 1 fractionally away from the other ought to solve the problem. Also I've noticed that the camera clipping range sometimes affects this too, a large range (i.e. 0.1-5000) is more prone to this sort of problem.
Almost all 3d packages run into difficulties if objects are in the same space. Trying to render an animation in Max or Maya with geometry in the same place will usually make them flicker too.
hope this helps.
Kam
-----Original Message-----
From: Richard Haig [mailto:richard@virtualexperience.co.uk]
Sent: 19 September 2002 14:51
To: virtools-user-group@lists.theswapmeet.com
Subject: [Virtools] Flickering \ Shearing
This is interesting.
I have a completed job that I am showing usng a stand alone player. In one
or two places I have two surfaces with textures on them on top of each
other. In the DEV environment or using the web player the two sufaces sort
properly and no flickering (shearing) happens. But in the stand alone
player the flickering is dreadful with the two surfaces swapping backwards
and forwards almost every frame.
The stand alone player is using all the same external dll's as the web player.
Anyone any ideas on how I can sort this.
PS. Patrich & Arnaud, thanks for help on the where am I question. After
lots of messing around with my portal management BB I eventually used
Patrick's solution.
Regards to all
I have recently completed a large scale model, it is split into places and
in each place I wish to play a different background sound file. I thought
that using "Get referentiel place" operator on my camera script I would be
able to find out which place my camera is in it doesn't work though (or at
least it return a NA value).
Can anyone tell me how to establish which place my camera is in?
Thanks
Richard Haig
The Virtual Experience Company
Phone: 44 (0) 1926 886999
Fax: 44 (0) 1926 888369
Web: http://www.virtualexperience.co.uk
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