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[Virtools] BB Planar Reflection



Hi all!

Improving the appearance of an amphibian vehicle on the water I activated
the BB Planar Reflection.

So the vehicle got the attribute "Reflected Object" with group 1 (no mesh
provided, so the whole hierarchy of the vehicle is reflected). The material
of the water is in transparent mode with ~190 in alpha channel.

In the attached hardcopies there you can see the strange behavior, if you
move the water more and more up, or the vehicle down.

The reflection is visible, but if the water reaches the vehicle, a copy of
it appears up side down and rises along the original one. (in the order of 1
to 5)

Quite strange or not? What are the right parameters?

Does anybody know an equivalent problem or a solution?

I just want to behave the water like water with a reflected vehicle like
everybody knows from nature :-)

Thanx for all,

Yours Matthias



[www.kocua.info]

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Matthias Liebl				[Team Bremen]
Ray Sono AG (Bremen)			[company]
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+49 (0)421 59647-37			[Phone]
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www.raysono.com				[Meet Ray]

PlanarReflection1.jpg

PlanarReflection2.jpg

PlanarReflection3.jpg

PlanarReflection5.jpg

PlanarReflection4.jpg