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[Virtools] BB Planar Reflection
- Subject: [Virtools] BB Planar Reflection
- From: "Matthias Liebl" <matthias.liebl@raysono.com>
- Date: Tue, 8 Oct 2002 12:06:53 +0200
- Importance: Normal
Hi all!
Improving the appearance of an amphibian vehicle on the water I activated
the BB Planar Reflection.
So the vehicle got the attribute "Reflected Object" with group 1 (no mesh
provided, so the whole hierarchy of the vehicle is reflected). The material
of the water is in transparent mode with ~190 in alpha channel.
There is a very strange behavior, if you move the water more and more up, or
the vehicle down.
The reflection is visible, but if the water reaches the vehicle, a copy of
it appears up side down and rises along the original one. (in the order of 1
to 5)
Quite strange or not? What are the right parameters?
Does anybody know an equivalent problem or a solution?
I just want to behave the water like water with a reflected vehicle like
everybody knows from nature :-)
Thanx for all,
Yours Matthias
[www.kocua.info]
-----------------------------------------------
Matthias Liebl [Team Bremen]
Ray Sono AG (Bremen) [company]
Matthias.liebl@raysono.com [E-Mail]
Otto-Lilienthal-Str.8, 28199 HB [Snail Mail]
+49 (0)421 59647-37 [Phone]
+49 (0)421 59647-77 [Fax]
www.raysono.com [Meet Ray]
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