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[Virtools] 'Shaking' problem



Hi!

Im working on a Car Racing game, and Im trying to do a speedometer using 2 3D Sprites (one for the back, and one for the needle) and making this two children of the current camera to simulate a 2D Frame (I'd tried with 'Set Position' and 'Keep at Const. Distance' BBs too)... but Im experiencing a big problem.. the 3D Sprites are shaking!!

I'd already asked this question in the Swap's forum, and the answer was that I have a priorities problem.. but I tried every posible priority combination and the effect remains... not only remains.. its even worse! now the speedometer have an "attenuation" from the camera.

Do you know why this could be happening?

Best regards,
Rodrigo Levin



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