[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
[Monthly Archives]
[List Home]
Re: [Virtools] Virtools and QTVR
- Subject: Re: [Virtools] Virtools and QTVR
- From: "Tomas Sala" <Tomas@littlechicken.nl>
- Date: Tue, 28 Jan 2003 23:44:43 +0100
Hi Reed
As far as i could tell from both games, the effect
of a pre-rendered backdrop with realtime characters and other elements, is quite
well to do inside virtools without other external tools..
Basically you can create a high-res cube map of
your backdrop, and display it in virtools using some form of the sky-around
BB.
I've tried using the sky-around bb shipped with
virtools, to create such effects, it very possible the people behind syberia
used a more advanced custom sdk BB.
Anyway once you have your 360 degrees backdrop you
can import a simpler version of the enviroment with off course the same camera
as the backdrop render. This enviroment you can use for collision
detection as well as having objects to hide the characters behind.
Basically this enviroment is invisible, and by
using "set render order" BB and "set z-buffer" B you can have the realtime
characters dissapear behind an invisble object. (think pillars and other
elements of the backdrop which are actually on the foreground..
So i think this is one easy method of creating such
effects, i rermember seeying a demo of such a scene somewhere between the
virtools sample cmo's
Best regards and good luck,
Tomas Sala
----- Original Message -----
Sent: Tuesday, January 28, 2003 6:35
PM
Subject: [Virtools] Virtools and
QTVR
Hi,
What tools do you people use for the 360/180 virtual
reality in
games such as Road to India or Post
Mortem?
Is it Apple's QTVR or another VR tool?
Is it
integrated with the Virtools development system?
Thanks,
Reed
Alpert
References: