1.
My followCam follows
the character with "keep at constant distance". Most of the time I want
an attenuation of 30.
But the Attenuation
should be 0 when the Character changes his position (setPosition). (This is not
a position-change
because of walking
around with the character.) Just when you press a special key then the character
should "jump"
to a totally
different position. Then I want my camera be at
once at the new position behind the character.
But it seems that
it's not possible to change the attenuation value at runtime. When I change
from 30 to 0 the camera "jumps"
at once to the right
place. But when I change back to an attenuation of 30 (at runtime), camera
"jumps" back to it's old position and
begins the slow ride
to the character.
As well when I
position the camera with "set position" the Camera jumps first to the right
position and then back to it's former position to start it's slow ride.
I 've given up after
two days trying to trick the camera. Perhaps you know a
way.