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Re: [Virtools] "getPlace" missing/ "keep at constant distance"- attenuationproblem
- Subject: Re: [Virtools] "getPlace" missing/ "keep at constant distance"- attenuationproblem
- From: "Matthias Liebl (Ray Sono)" <matthias.liebl@raysono.com>
- Date: Tue, 04 Feb 2003 09:18:47 +0100
- User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; de-DE; rv:1.0.1) Gecko/20020823 Netscape/7.0
Hi Katja!
1. Maybe you put a timedelay on the reactivation of 30. For this check
the time untill the camera reaches the character. This should be the
time delay. During this time the behavior should go on working in the
background I think.
2. Use the behavior: Enhanced Character Keep On Floor
With the following parameter outputs you are able to check the floor:
Floor: object that has been chosen as the nearest floor.
Floor Type: type of the floor chosen, for example grass, ice, tarmac
etc. The type of floor is represented by a whole number defined by the
user in the attributes setup.
Hope this helps,
viele Grüße aus Bremen,
Matthias
----------------------------------------------------------
Matthias Liebl [Learning Systems]
Ray Sono AG (Bremen) [company]
Matthias.Liebl@raysono.com [E-Mail]
Otto-Lilienthal-Str.8, 28199 HB [Snail Mail]
+49 (0)421 59647-37 [Phone]
+49 (0)89 74646-100 [Fax]
www.raysono.com [Meet Ray]
katja maljevic schrieb:
> Hi,
>
> I've got two problems:
>
> 1.
> My followCam follows the character with "keep at constant distance".
> Most of the time I want an attenuation of 30.
> But the Attenuation should be 0 when the Character changes his position
> (setPosition). (This is not a position-change
> because of walking around with the character.) Just when you press a
> special key then the character should "jump"
> to a totally different position. Then I want my camera be at once at the
> new position behind the character.
> But it seems that it's not possible to change the attenuation value at
> runtime. When I change from 30 to 0 the camera "jumps"
> at once to the right place. But when I change back to an attenuation of
> 30 (at runtime), camera "jumps" back to it's old position and
> begins the slow ride to the character.
> As well when I position the camera with "set position" the Camera jumps
> first to the right position and then back to it's former position to
> start it's slow ride.
> I 've given up after two days trying to trick the camera. Perhaps you
> know a way.
>
> 2. My character doesn't belong to any place. But I need to know in which
> place my character is situated when he changes from one place to another.
> A "getPlace" operation for place-independent objects is missing. Any idea?
>
> Thanks,
>
> Katja
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