Subject: [Virtools] Quake3 levels in Dev (new pluging) From: cgiscript@xxxxxxxxxx Date: Tue, 27 Jan 2004 17:40:15 -0500 |
Hey, today i released a new plugin, BspPack
for Vdev 2.5, its a full pack to load, render, use fx and manage bsp files
(quake3:arena compatibles), i implemented 100% of the file format (PVS/bsp,
lightmaps, advanced lightmaps, light grids, fog....) and added a lot of features
(like dynamic lighting).
It uses the PVS/Bsp structure to render the level
at high framerates, and the bsp for fast collision detection
The pack includes a help file, some tutorials
and example bsp files, read the documentation, and please, in the compositions,
in the LoadLevelGeometry bb, set the "file" and "texture dir" to the bsp file
and textures folder in your installation (full path)
Check the example_cmos folder as this has some
compositions to show how PVS/Bsp works and how to load the maps and set the
camera with the entities from the level editor. And be sure to check the
tutorial3, this shows how you can use custom entities and automate them, so you
can easy make a mod enabled game ( external users can make custom maps to
extend your game and use your custom entities)
Some examples have missing textures, i didnt
include as some of them are copyrighted. As im using another render
engine, i cant include it, for this you need to put a LevelVisibility bb after
the LoadLevelGeometry bb, so the level gets rendered ( will be rendered with
PVS/Bsp optimization), just define the camera you want in the second parameter
of the Manager dll.
Note. Because of the lack of feedback/interest in
my last plugin (the cloth simulator), i think the virtools comunity (and the
virtools company too) is not very interested in plugins or support the external
development of dev addons. As this is the case, i put some limitations in the
pack, so its like a demo ( but it think it can be still be fully used), so
only interested people contact me if they need it
The limits are : levels cant be
saved, maps delete after each reset, dynamic light structure cant be saved,
collision detection removed, removed a few render optimizations (still is very
fast), some bbs disabled, and can be used only in non comercial projects ( still
very optimistic)
Andres
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