Subject: RE: [Virtools] Quake3 levels in Dev (new pluging) From: "Frede" <frederique.krupa@xxxxxxx> Date: Wed, 28 Jan 2004 11:03:19 +0100 |
Hello Andres, Since I now oversee the web and documentation, I have little opportunity to be proactive on the Swap-Meet, so don't take it personally. However, I am always happy to promote the benevolent efforts of the Virtools community. The instructions for getting your component on the Swap Meet are listed here: http://www.theswapmeet.com/upload/ Send the component and readme.txt to webmaster@xxxxxxxxxxxxx The component is first tested in-house (this can take awhile), then it's placed in the Swap-Meet with the contact info and description that you provide. You determine the right of use for the software and are responsible for ensuring that it's legal. If you prefer to keep the file on your server, we can do that as well. Frederique KRUPA _____ From: owner-virtools-user-group@xxxxxxxxxxxxxxxxxxxxx [mailto:owner-virtools-user-group@xxxxxxxxxxxxxxxxxxxxx] On Behalf Of cgiscript@xxxxxxxxxx Sent: Tuesday, January 27, 2004 11:40 PM To: virtools-user-group@xxxxxxxxxxxxxxxxxxxxx Subject: [Virtools] Quake3 levels in Dev (new pluging) Hey, today i released a new plugin, BspPack for Vdev 2.5, its a full pack to load, render, use fx and manage bsp files (quake3:arena compatibles), i implemented 100% of the file format (PVS/bsp, lightmaps, advanced lightmaps, light grids, fog....) and added a lot of features (like dynamic lighting). It uses the PVS/Bsp structure to render the level at high framerates, and the bsp for fast collision detection The pack includes a help file, some tutorials and example bsp files, read the documentation, and please, in the compositions, in the LoadLevelGeometry bb, set the "file" and "texture dir" to the bsp file and textures folder in your installation (full path) Check the example_cmos folder as this has some compositions to show how PVS/Bsp works and how to load the maps and set the camera with the entities from the level editor. And be sure to check the tutorial3, this shows how you can use custom entities and automate them, so you can easy make a mod enabled game ( external users can make custom maps to extend your game and use your custom entities) Some examples have missing textures, i didnt include as some of them are copyrighted. As im using another render engine, i cant include it, for this you need to put a LevelVisibility bb after the LoadLevelGeometry bb, so the level gets rendered ( will be rendered with PVS/Bsp optimization), just define the camera you want in the second parameter of the Manager dll. Note. Because of the lack of feedback/interest in my last plugin (the cloth simulator), i think the virtools comunity (and the virtools company too) is not very interested in plugins or support the external development of dev addons. As this is the case, i put some limitations in the pack, so its like a demo ( but it think it can be still be fully used), so only interested people contact me if they need it The limits are : levels cant be saved, maps delete after each reset, dynamic light structure cant be saved, collision detection removed, removed a few render optimizations (still is very fast), some bbs disabled, and can be used only in non comercial projects ( still very optimistic) cgiscript@xxxxxxxxxx Andres ............................................................... Distributed via the virtools-user-group list: http://www.theswapmeet.com/numl.html To reply to the list instead of its author, use "Reply to All" To unsubscribe: send "unsubscribe virtools-user-group" to Majordomo@xxxxxxxxxxxxxxxxxxxxx To subscribe: send "subscribe virtools-user-group" to Majordomo@xxxxxxxxxxxxxxxxxxxxx To post a message: send it to virtools-user-group@xxxxxxxxxxxxxxxxxxxxx ...............................................................
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[Virtools] Quake3 levels in Dev (ne, cgiscript | Thread | [Virtools] Download info for BspPac, cgiscript |
[Virtools] Download info for BspPac, cgiscript | Date | [Virtools] 2D Picking and camera cl, Klaus-Jürgen Quast |
Month |