Re: [xsl] XML to SVG

Subject: Re: [xsl] XML to SVG
From: Dimitre Novatchev <dnovatchev@xxxxxxxxx>
Date: Mon, 16 Dec 2002 13:19:01 -0800 (PST)
"Passin, Tom" <tpassin@xxxxxxxxxxxx> wrote in message
news:5D3C2276FD64424297729EB733ED1F76012980FC@xxxxxxxxxxxxxxxxxxxxxx
> [ Kevin.Gutch@xxxxxxxxxxx]

 [snip]

> How did I do random dithering without an XSLT random number
generator?
> I produced (pseudo) random numerical strings for the x and y
coordinates
> using python and put them into a template.  I indexed into the
strings
> using position() as the index, in effect returning a random integer
> between 0 and 9.  I added the return value to the base coordinates to
> dither the position of the points.  Fast and easy.

For an XSLT random number generator look at:

"Casting the Dice with FXSL: Random Number Generation Functions in XSLT
"

http://fxsl.sourceforge.net/articles/Random/Casting%20the%20Dice%20with%20FXSL-htm.htm




=====
Cheers,

Dimitre Novatchev.
http://fxsl.sourceforge.net/ -- the home of FXSL

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