Re: [xsl] XML to SVG

Subject: Re: [xsl] XML to SVG
From: Dimitre Novatchev <dnovatchev@xxxxxxxxx>
Date: Mon, 16 Dec 2002 13:19:01 -0800 (PST)
"Passin, Tom" <tpassin@xxxxxxxxxxxx> wrote in message
> [ Kevin.Gutch@xxxxxxxxxxx]


> How did I do random dithering without an XSLT random number
> I produced (pseudo) random numerical strings for the x and y
> using python and put them into a template.  I indexed into the
> using position() as the index, in effect returning a random integer
> between 0 and 9.  I added the return value to the base coordinates to
> dither the position of the points.  Fast and easy.

For an XSLT random number generator look at:

"Casting the Dice with FXSL: Random Number Generation Functions in XSLT


Dimitre Novatchev. -- the home of FXSL

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