Subject: Re: [stella] POLL From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Mon, 3 Mar 1997 11:51:17 -0700 (MST) |
>> Another thing that might stifle 2600 programmers is that everything >> we want to do has either already been done, or is impossible on the >> 2600 without some real magic. > >There are a few ideas that I think would be possible but have not been >done yet. How about a split screen game, like BallBlazer or maybe >2-player Enduro? Even the 2-player Tetris that was mentioned would be a >good idea (I wish Edtris had a 2-player mode!). Also, the 2600 is in Split screen games in the tradition of Ballblazer or Pitstop II would be relatively easy. One would just write a scanning loop that takes up a little less than half the screen, and call it twice, each time with a differnt set of variables or pointers. >Anyway, for the record, I will not be programming a 2600 in the near >future. Much like Mike just indicated, I'm working on a more modern >platform (the Lynx), which will still give me a solid 65C02 programming >base, but allow me to work with 64K RAM instead of 128 bytes. =) I also >do not have a convenient method of getting 2600 programs from my PC to a >real console. That's what the Supercharger and emulators are for. >Perhaps in the future I will try my hand at a 2600 game, but it will not >be this year. By this time next year, there will be enough collective experience within the group that 2600 programming will be at least a little less mysterious. -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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