Subject: [stella] invaders idea From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Sat, 12 Apr 1997 16:06:19 -0700 (PDT) |
Hmm.. I may have an idea! The big problem with these invaders isn't so much the lack of definition, it's that they don't "march" at all. If you can at least get the shapes to animate, even if they are blocky, it will work a lot better. Would it be possible to manipulate the playfield graphics so that the blocks alterate like so: xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx xxxxxxxxxxxx Frame 1 xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx xxxxxxxxxxxx <--- legs, one playfield graphic pixel wide Frame 2 By manipulating playfield graphics at the pixel level this way and animating them, you can even get a few variants on the shapes. By alternating color on a scanline by scanline basis instead of just an invader row by invader row basis you can also increase the apparent detail on the invaders. In this way you may be able to get five truly different invader rows. xxxxxxxxxxxx xxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx xxxxxxxxxxxx Variant 1 xxxxxxxxxxxx xxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx xxxxxxxxxxxx Variant 2 xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx Variant 3 Frame 1 xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx Variant 3 Frame 2 (pumping animation) -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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