Subject: [stella] Game update: PCMSG 2.1 (binary) From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Wed, 16 Jul 1997 19:11:50 +0100 |
Is there still anybody alive...? I had no feedback since the time I posted the last version of my project... that didn't keep me from working on it, but I need some psychological support _now_ , or I could throw all the files away and go out and buy a Playstation! ;-) There aren't many changes, but I think they're worth a look... I haven't still found an use for the scrolling background, so it has been temporarily removed. I've been working a little on the enemies, now there are three kinds of them - each with its own features - plus the classic "pow"... I would like to add more enemies, power-ups (let's say regular ship->fast ship->double fire->fast fire...) and so on... Things are a bit slower, but maybe not enough. Of course there's still a lot of work to do, but now that the kernel is working it's fun to add new features! P.
Attachment:
%PCMSG21.BIN
Description: application/applefile
Attachment:
PCMSG21.BIN
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] BIG news! MultiSprite , Piero Cavina | Thread | Re: [stella] Game update: PCMSG 2.1, Matthew B. Vigor |
Re: [stella] BIG news! MultiSprite , Piero Cavina | Date | Re: [stella] Game update: PCMSG 2.1, Matthew B. Vigor |
Month |